
STELLARIS EDQ ANIMATION
The Next Generation in State-of-the-Art Animation
ABOUT STELLARIS EDQ
Imagine animated blockbusters such as Tangled, Shrek, Up, Toy Story, or Cars, each of which cost over $190 million to produce, now costing in the neighborhood of $16 to $20 million. Imagine further that instead of taking 2.5 to 4 years to complete,this type of quality film could be completed in less than 18 months! Now, imagine further still that those same films, made at a fraction of the typical cost and in some cases, in less than half the time, still achieved their respective box office returns which ranged between $500 to $700 million dollars!
This isn’t imaginary. This isn’t a dream. It’s real, and it is what Stellaris EDQ Animation can do.
Stellaris EDQ has entered the high tech market of animation as a leader in state-of-the-art technology, which allows EDQ to achieve the aforementioned cost and time savings without sacrificing the quality of the end product.
Stellaris EDQ Animation, LLC (“EDQ”) is comprised of a unique group of proven and accomplished professionals in Animation, Music Composition, Technology Development, and Management, who have established a revolutionary method for creating high quality Animated Feature Films.
This method, utilizing our EDQ formula for production and technology, not only saves substantial amounts of time and money, but also produces an animation product unlike any other in the industry.
For example, currently, all animation films being produced utilize 3D rigged figures against a matted or 2D background, so that when you watch the movie Shrek, for instance, you will notice nothing moves in the background. With EDQ’s software and innovative production techniques, EDQ can produce that same 3D figure moving against a detailed and dynamic 3D background: birds flying, branches swaying in the wind, etc. In short, EDQ is doing what is unprecedented in the animation industry.
WHY?
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EDQ'S ANIMATION
Why We're Unique
Whether it’s animation for live production or an animated feature film, the end product produced by EDQ is of the highest quality and meets all the standards audiences demand, which at this moment is judged by the products being produced by Walt Disney Studios and Pixar Animation Studios.
The difference is that EDQ can produce the same animation for a fraction of the costs of the big studios.
How?
Three factors make this possible:
1. EDQ outsources the rudimentary work involved in a production at the beginning of the production process, rather than doing it in-house, which allows EDQ to keep its labor, facilities, and other overhead costs extremely low;;
2. As stated above, EDQ has the ability to create a 3D effect for both the foreground and background. For a detailed explanation, please see the Section - 2D vs 3D below; and more importantly...
3. EDQ has customized computer software and hardware, that allows the Company to -- RENDER IN REAL TIME.
MORE ON RENDERING
Rendering is one of the most expensive and time consuming phases in animated film production.
EDQ’s unique ability to render in real time, employing its cutting edge computer software and hardware, sets EDQ apart from its peers. The ability to render in real time does not exist anywhere else in the industry.
BELOW ARE TWO EXAMPLES OF REAL-TIME RENDERING

This clip illustrates one of our innovative animation design elements. In this render each hair on the ball of fur reacts to the motion relative to its position on the shape. Each hair subsequently reacts to the light sources and color in turn. This results in a uniquely realistic effect. The fur has the look of being soft to the touch and fluffy.
However, what's important to understand is that every single hair that moves is a separate render.
This fur ball sequence, as you are currently seeing it, would take months to create using the techniques employed by the major studios (Disney and/or Pixar for example). At EDQ, this sequence took a matter of days.
Days versus Months equates to tens of thousands of dollars. You can imagine the time and money saved on a full-length feature film.

This low-rez clip above, of an abominable snowman, shows several facial expressions and movement of hair all within a ten second sequence.
The ability to render in real time allowed EDQ animators to composite and render this sequence in less than three days. It would have taken the major studios over three months to accomplish the same results.

2D vs 3D
Unlike “3D Live Action Movies,” 3D Animation refers to the characters and frontline elements being three dimensional shapes and not having film elements jumping off of the screen with the aid of special glasses.
EDQ takes full advantage of the latest advances in 3D animation technology, photo-realistic digital computer animation, digital surround sound, Foley and visual effects. Along with these elements, we add a new concept in lighting and revolutionary motion sensitive element illumination. With our technical production capabilities and plug-in technologies, we will not only limit the financial risk through our cost saving production techniques, but also introduce a totally new method of production in 3D animation.
In today’s “first class” animation, the frontline elements are created as three dimensional objects and the backgrounds are “flat mat,” or 2D backgrounds, (as in Cars, Shriek, Frozen, etc), EDQ utilizes its groundbreaking technologies, techniques and low production costs, we can afford to build all elements in our film with 3D elements.
FOR AN ANIMATED EXAMPLE OF 2D VS 3D, PLEASE CLICK BELOW.
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THE EDQ ANIMATION METHOD
A Five Stage Process
After the script, the storyboard, and the artistic expression (how the characters and sets will look) are in place, there are Five Main Stages to EDQ's Animation Process:
1. Modeling,
2. Rigging,
3. Texturing, Shading and Lighting,
4. Morphing, and
5. Rendering and Composition
Using popular films, such as Disney's - Frozen, the animation process is illustrated below.
TO SEE EDQ'S ANIMATION PROCESS FOR OUR FILM - HUGGINS, PLEASE CLICK THE BUTTON
MODELING
Modeling is the process of taking a shape and molding it into a completed 3D mesh. The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. Primitives can be anything from a single point (called a vertex), a two-dimensional line (an edge), a curve (a spline), to three dimensional objects (faces or polygons).




In the modeling stage, the digitized sketches of each set are created by defining their shapes in three dimensions: height, width and depth. Control points (rigs) are then added, allowing the scene to be moved and animated. Each scene has hundreds of animation control points.
RIGGING
Rigging, the next step in completing a scene, is essentially where a digital skeleton is bound to the 3D mesh. Like a real skeleton, a rig is made up of joints and bones, each of which act as a "handle" that animators can use to bend the character into a desired pose.



